Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 117 days ago
11 / 8 / 8
K / D / A
42.2%
Kill participation
1,041.6
Damage / min
14,499g
404.4 gold / min
23
5 placed · 3 cleared
233
6.5 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLOTHEN#gabi
Malphite · Top
9 / 4 / 14
51.1% KP
34,317
20.8% share
14,654g
242 CS · 6.8/m
Adobo#july
Viego · Jungle
8 / 8 / 15
51.1% KP
25,507
15.5% share
15,256g
219 CS · 6.1/m
MRO#ZKU
Locke · Mid
11 / 8 / 8
42.2% KP
37,340
22.7% share
14,499g
233 CS · 6.5/m
DvärgN#EUW
Jhin · ADC
14 / 10 / 14
62.2% KP
42,139
25.6% share
17,219g
242 CS · 6.8/m
Sick Kerzour#EUW
Vel'Koz · Support
3 / 14 / 12
33.3% KP
25,494
15.5% share
10,133g
37 CS · 1/m
Red side
VictorySintemon#Zimt
Vayne · Top
5 / 12 / 3
18.2% KP
19,699
14.4% share
13,294g
208 CS · 5.8/m
Grain Of Sand#222
Naafiri · Jungle
13 / 4 / 12
56.8% KP
32,826
24% share
18,205g
276 CS · 7.7/m
xJimBoWz#EUW
Singed · Mid
5 / 8 / 13
40.9% KP
25,447
18.6% share
15,789g
298 CS · 8.3/m
violetta core#1943
Kai'Sa · ADC
20 / 7 / 10
68.2% KP
46,214
33.8% share
22,058g
282 CS · 7.9/m
Broeki#EUW
Alistar · Support
1 / 14 / 17
40.9% KP
12,483
9.1% share
9,853g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
