Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 117 days ago
15 / 1 / 14
K / D / A
63%
Kill participation
1,571
Damage / min
14,685g
511.7 gold / min
17
4 placed · 3 cleared
204
7.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFeedTheFabian#EUW
Dr. Mundo · Top
1 / 7 / 3
21.1% KP
20,497
16.9% share
8,886g
180 CS · 6.3/m
LarryLanegank#Boss
Diana · Jungle
6 / 7 / 5
57.9% KP
21,321
17.5% share
12,609g
192 CS · 6.7/m
kimchi open#사히라
Taliyah · Mid
0 / 14 / 3
15.8% KP
23,360
19.2% share
8,054g
178 CS · 6.2/m
Paysan#serf
Pantheon · ADC
8 / 9 / 5
68.4% KP
28,164
23.2% share
13,307g
201 CS · 7/m
PCS Moule frite#MIAM
Senna · Support
4 / 9 / 13
89.5% KP
28,199
23.2% share
10,165g
51 CS · 1.8/m
Red side
VictorySigmaxelf#21152
Aatrox · Top
12 / 5 / 5
37% KP
45,270
29.9% share
14,666g
221 CS · 7.7/m
Boruto#5078
Nasus · Jungle
6 / 1 / 6
26.1% KP
19,170
12.7% share
13,040g
226 CS · 7.9/m
MRO#ZKU
Akali · Mid
15 / 1 / 14
63% KP
45,088
29.8% share
14,685g
204 CS · 7.1/m
TwTv Yikesu0#Yikes
Yunara · ADC
12 / 6 / 12
52.2% KP
34,524
22.8% share
16,884g
234 CS · 8.2/m
ReLic7us#DIFF
Thresh · Support
1 / 6 / 21
47.8% KP
7,459
4.9% share
8,597g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
