Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 117 days ago
13 / 9 / 3
K / D / A
50%
Kill participation
991.9
Damage / min
15,417g
440.9 gold / min
25
7 placed · 5 cleared
254
7.3 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLesbian princess#UwU
Sion · Top
1 / 7 / 12
37.1% KP
21,093
14.7% share
13,511g
219 CS · 6.3/m
Rybson Reformed#FREE
Jarvan IV · Jungle
14 / 4 / 16
85.7% KP
45,280
31.5% share
19,878g
262 CS · 7.5/m
Splash#0 1
Syndra · Mid
4 / 10 / 12
45.7% KP
23,627
16.4% share
13,529g
233 CS · 6.7/m
TWTV OnlySpatula#999
Hwei · ADC
16 / 6 / 12
80% KP
45,902
31.9% share
17,396g
240 CS · 6.9/m
Bmoooo#supgo
Karma · Support
0 / 5 / 23
65.7% KP
8,012
5.6% share
10,396g
23 CS · 0.7/m
Red side
DefeatTwTv Rasadurai#TTV
Aatrox · Top
1 / 5 / 6
21.9% KP
20,250
15.4% share
11,200g
232 CS · 6.6/m
HOPE#EVE
Evelynn · Jungle
13 / 5 / 6
59.4% KP
33,899
25.9% share
15,914g
220 CS · 6.3/m
MRO#ZKU
Locke · Mid
13 / 9 / 3
50% KP
34,682
26.5% share
15,417g
254 CS · 7.3/m
yebit#haha
Caitlyn · ADC
4 / 5 / 6
31.3% KP
27,354
20.9% share
16,649g
319 CS · 9.1/m
No Comeback#FF15
Bard · Support
1 / 11 / 12
40.6% KP
14,889
11.4% share
9,748g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
