Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 117 days ago
16 / 9 / 13
K / D / A
72.5%
Kill participation
1,052.8
Damage / min
18,607g
480.4 gold / min
24
6 placed · 3 cleared
245
6.3 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTwTv Rasadurai#TTV
Malphite · Top
1 / 5 / 13
43.8% KP
23,883
12.5% share
11,358g
190 CS · 4.9/m
HOPE#EVE
Evelynn · Jungle
14 / 7 / 5
59.4% KP
46,596
24.3% share
17,339g
228 CS · 5.9/m
yebit#haha
Irelia · Mid
15 / 15 / 3
56.3% KP
52,113
27.2% share
19,004g
277 CS · 7.2/m
Rybson Reformed#FREE
Kog'Maw · ADC
2 / 9 / 12
43.8% KP
61,074
31.8% share
18,094g
360 CS · 9.3/m
Dsoul#CHINA
Rakan · Support
0 / 4 / 13
40.6% KP
8,113
4.2% share
10,231g
42 CS · 1.1/m
Red side
VictoryPolish Prodigyヅ#dylu
Yorick · Top
7 / 6 / 14
52.5% KP
33,352
19.5% share
16,492g
282 CS · 7.3/m
Agurin#DND
Wukong · Jungle
7 / 8 / 18
62.5% KP
36,637
21.4% share
18,007g
284 CS · 7.3/m
MRO#ZKU
Locke · Mid
16 / 9 / 13
72.5% KP
40,778
23.9% share
18,607g
245 CS · 6.3/m
Copycat#fou
Brand · ADC
7 / 7 / 17
60% KP
50,202
29.4% share
16,856g
268 CS · 6.9/m
Dimillio#LbIc
Alistar · Support
3 / 2 / 26
72.5% KP
9,896
5.8% share
12,207g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
