Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 116 days ago
10 / 6 / 9
K / D / A
51.4%
Kill participation
1,102.5
Damage / min
17,025g
470.1 gold / min
33
15 placed · 3 cleared
283
7.8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMRO#ZKU
Jayce · Top
10 / 6 / 9
51.4% KP
39,930
23.5% share
17,025g
283 CS · 7.8/m
ghostraider11#EUW
Jarvan IV · Jungle
4 / 8 / 12
43.2% KP
14,510
8.5% share
14,246g
225 CS · 6.2/m
Mazzajee#101
Gwen · Mid
5 / 7 / 12
45.9% KP
36,284
21.4% share
19,779g
307 CS · 8.5/m
rrr#ym1
Syndra · ADC
4 / 5 / 8
32.4% KP
39,469
23.2% share
18,891g
317 CS · 8.8/m
5 In The Stink#0Pink
Locke · Support
14 / 8 / 10
64.9% KP
39,644
23.3% share
18,426g
53 CS · 1.5/m
Red side
DefeatOwellen#0101
Garen · Top
5 / 7 / 2
20.6% KP
15,294
11.5% share
16,267g
355 CS · 9.8/m
Shaolin Nunu#00000
Nunu & Willump · Jungle
10 / 4 / 14
70.6% KP
34,753
26% share
16,403g
249 CS · 6.9/m
I Miss Her#R4iju
Yasuo · Mid
7 / 12 / 7
41.2% KP
31,613
23.7% share
16,625g
294 CS · 8.1/m
Stone on 6#NRS
Cassiopeia · ADC
10 / 7 / 13
67.6% KP
38,604
28.9% share
16,243g
225 CS · 6.2/m
goroncywir62#rank1
Lulu · Support
2 / 7 / 20
64.7% KP
13,241
9.9% share
10,571g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
