Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Summoner's Rift · 116 days ago
15 / 3 / 7
K / D / A
61.1%
Kill participation
1,442.9
Damage / min
13,562g
541.8 gold / min
21
5 placed · 5 cleared
206
8.2 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCasting Couch#3131
Mordekaiser · Top
1 / 6 / 3
23.5% KP
10,842
16% share
7,611g
143 CS · 5.7/m
Real Insanity#BKJN
Lee Sin · Jungle
6 / 9 / 1
41.2% KP
12,894
19.1% share
9,524g
157 CS · 6.3/m
SOULEY#SOULY
Fizz · Mid
5 / 5 / 4
52.9% KP
13,130
19.4% share
11,544g
234 CS · 9.3/m
Peter Decker#Argu
Tahm Kench · ADC
4 / 7 / 8
70.6% KP
19,357
28.6% share
8,703g
137 CS · 5.5/m
Denner#187
Senna · Support
1 / 9 / 10
64.7% KP
11,367
16.8% share
7,233g
45 CS · 1.8/m
Red side
VictorySinmivak#777
Aurora · Top
10 / 1 / 8
50% KP
33,300
26.9% share
12,933g
209 CS · 8.3/m
Rybson Reformed#FREE
Jarvan IV · Jungle
3 / 3 / 18
58.3% KP
22,270
18% share
11,517g
194 CS · 7.7/m
MRO#ZKU
Akali · Mid
15 / 3 / 7
61.1% KP
36,120
29.1% share
13,562g
206 CS · 8.2/m
twtv syzyfekk#PLEU
Tristana · ADC
5 / 4 / 6
30.6% KP
20,563
16.6% share
13,555g
219 CS · 8.7/m
goroncywir62#rank1
Rell · Support
3 / 6 / 19
61.1% KP
11,712
9.4% share
8,450g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
