Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 115 days ago
9 / 3 / 11
K / D / A
44.4%
Kill participation
877.9
Damage / min
14,528g
585 gold / min
13
3 placed · 1 cleared
212
8.5 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAitchAre#6767
Darius · Top
13 / 4 / 4
37.8% KP
22,242
21.2% share
12,263g
178 CS · 7.2/m
MRO#ZKU
Sylas · Jungle
9 / 3 / 11
44.4% KP
21,802
20.8% share
14,528g
212 CS · 8.5/m
twitch raiko#KATA
Katarina · Mid
17 / 5 / 6
51.1% KP
34,279
32.6% share
15,731g
196 CS · 7.9/m
SLENDOOOO#DAC
Draven · ADC
1 / 9 / 8
20% KP
13,058
12.4% share
10,107g
175 CS · 7/m
Patrick Jane#BOO
Pantheon · Support
5 / 8 / 13
40% KP
13,617
13% share
9,216g
38 CS · 1.5/m
Red side
DefeatTwTv TaytoLOL#TOP
Gangplank · Top
3 / 11 / 3
20.7% KP
18,549
18.8% share
9,120g
154 CS · 6.2/m
Solarcix#l9l
Qiyana · Jungle
7 / 10 / 7
48.3% KP
21,566
21.8% share
11,388g
196 CS · 7.9/m
Michael Jackson#MJWIN
Locke · Mid
5 / 14 / 6
37.9% KP
21,535
21.8% share
9,673g
142 CS · 5.7/m
twtv CruncyWM#WHITE
Ekko · ADC
12 / 5 / 8
69% KP
31,523
31.9% share
13,349g
159 CS · 6.4/m
WiIIyrex Fanboy#EUW
Taric · Support
2 / 5 / 19
72.4% KP
5,701
5.8% share
7,731g
40 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
