Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Summoner's Rift · 115 days ago
5 / 1 / 15
K / D / A
69%
Kill participation
729.4
Damage / min
14,629g
454.8 gold / min
21
3 placed · 5 cleared
288
9 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFutureNostalgia#GRE
K'Sante · Top
0 / 6 / 3
16.7% KP
9,992
9.8% share
10,172g
241 CS · 7.5/m
bipolar#asd
Kha'Zix · Jungle
7 / 3 / 2
50% KP
23,551
23.2% share
16,903g
262 CS · 8.1/m
O DAGESTANOS#YEAR
Viktor · Mid
3 / 7 / 2
27.8% KP
29,605
29.1% share
11,013g
228 CS · 7.1/m
LOCKED TF IN#6802
Caitlyn · ADC
5 / 7 / 7
66.7% KP
30,582
30.1% share
15,621g
308 CS · 9.6/m
ΚΤΕΛ Σπάρτης#23100
Karma · Support
3 / 6 / 11
77.8% KP
7,975
7.8% share
10,010g
23 CS · 0.7/m
Red side
VictorySinmivak#777
Aurora · Top
7 / 3 / 5
41.4% KP
29,071
25.7% share
13,195g
254 CS · 7.9/m
Rybson Reformed#FREE
Naafiri · Jungle
7 / 5 / 14
72.4% KP
21,470
19% share
16,407g
251 CS · 7.8/m
MRO#ZKU
Sylas · Mid
5 / 1 / 15
69% KP
23,462
20.7% share
14,629g
288 CS · 9/m
twtv syzyfekk#PLEU
Tristana · ADC
9 / 6 / 8
58.6% KP
29,699
26.3% share
16,522g
230 CS · 7.2/m
goroncywir62#rank1
Lulu · Support
1 / 3 / 25
89.7% KP
9,432
8.3% share
9,967g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
