Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Summoner's Rift · 115 days ago
14 / 7 / 10
K / D / A
66.7%
Kill participation
1,056.8
Damage / min
12,146g
526.2 gold / min
9
3 placed · 0 cleared
144
6.2 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySinmivak#777
Kled · Top
8 / 1 / 14
61.1% KP
28,981
26.3% share
12,132g
210 CS · 9.1/m
Rybson Reformed#FREE
Wukong · Jungle
12 / 3 / 10
61.1% KP
17,165
15.6% share
13,484g
193 CS · 8.4/m
MRO#ZKU
Locke · Mid
14 / 7 / 10
66.7% KP
24,394
22.2% share
12,146g
144 CS · 6.2/m
twtv syzyfekk#PLEU
Ezreal · ADC
2 / 3 / 13
41.7% KP
24,302
22.1% share
11,634g
195 CS · 8.4/m
goroncywir62#rank1
Karma · Support
0 / 7 / 24
66.7% KP
15,229
13.8% share
7,802g
26 CS · 1.1/m
Red side
DefeatTwendddy#SION
Sion · Top
4 / 7 / 3
33.3% KP
21,278
23.5% share
9,967g
166 CS · 7.2/m
TTV Guli#00000
Skarner · Jungle
3 / 6 / 11
66.7% KP
14,671
16.2% share
8,186g
133 CS · 5.8/m
iwanan#7596
Jayce · Mid
8 / 8 / 8
76.2% KP
27,738
30.7% share
10,645g
171 CS · 7.4/m
Mdd#3113
Syndra · ADC
6 / 5 / 4
47.6% KP
18,898
20.9% share
10,338g
173 CS · 7.5/m
Naoki#zzz
Leona · Support
0 / 10 / 12
57.1% KP
7,864
8.7% share
5,698g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
