Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Summoner's Rift · 115 days ago
17 / 3 / 7
K / D / A
58.5%
Kill participation
1,277.6
Damage / min
13,615g
529.4 gold / min
22
7 placed · 2 cleared
161
6.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFutureNostalgia#GRE
Zilean · Top
2 / 6 / 7
42.9% KP
10,661
12% share
8,699g
167 CS · 6.5/m
bipolar#asd
Lee Sin · Jungle
9 / 11 / 7
76.2% KP
22,527
25.3% share
11,301g
146 CS · 5.7/m
O DAGESTANOS#YEAR
Akali · Mid
6 / 9 / 3
42.9% KP
24,396
27.4% share
10,635g
166 CS · 6.5/m
LOCKED TF IN#6802
Zeri · ADC
3 / 6 / 6
42.9% KP
25,151
28.2% share
12,638g
221 CS · 8.6/m
ΚΤΕΛ Σπάρτης#23100
Lulu · Support
1 / 9 / 10
52.4% KP
6,445
7.2% share
6,868g
19 CS · 0.7/m
Red side
VictorySinmivak#777
Ambessa · Top
6 / 4 / 11
41.5% KP
26,402
20.9% share
14,500g
231 CS · 9/m
Rybson Reformed#FREE
Wukong · Jungle
8 / 4 / 14
53.7% KP
21,258
16.8% share
12,300g
142 CS · 5.5/m
MRO#ZKU
Locke · Mid
17 / 3 / 7
58.5% KP
32,856
26% share
13,615g
161 CS · 6.3/m
twtv syzyfekk#PLEU
Ezreal · ADC
8 / 4 / 6
34.1% KP
36,730
29.1% share
14,204g
249 CS · 9.7/m
goroncywir62#rank1
Karma · Support
2 / 6 / 24
63.4% KP
9,188
7.3% share
9,143g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
