Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 114 days ago
8 / 2 / 25
K / D / A
71.7%
Kill participation
651.7
Damage / min
11,252g
429.5 gold / min
98
36 placed · 16 cleared
36
1.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTWTV KAAGAROO#EUW11
Trundle · Top
1 / 11 / 5
30% KP
9,547
12.1% share
8,737g
159 CS · 6.1/m
SYN Moda#RED
Zed · Jungle
7 / 8 / 6
65% KP
22,931
29.2% share
13,515g
150 CS · 5.7/m
c0cky movement#tukan
Twisted Fate · Mid
1 / 7 / 5
30% KP
16,199
20.6% share
10,953g
226 CS · 8.6/m
WACKA FLACKA#EUW
Twitch · ADC
10 / 10 / 3
65% KP
24,958
31.7% share
13,061g
165 CS · 6.3/m
Noir AGRRRESSIF#NWAR
Yuumi · Support
1 / 10 / 11
60% KP
5,026
6.4% share
8,014g
21 CS · 0.8/m
Red side
VictorySukruu#sukru
Akali · Top
12 / 6 / 0
26.1% KP
25,118
23.6% share
12,955g
212 CS · 8.1/m
Shaclone Arc#EUW11
Shaco · Jungle
15 / 2 / 14
63% KP
27,332
25.6% share
15,487g
209 CS · 8/m
Sung Jinwoo#12323
Anivia · Mid
1 / 6 / 15
34.8% KP
17,388
16.3% share
10,193g
180 CS · 6.9/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
10 / 4 / 20
65.2% KP
19,688
18.5% share
14,962g
228 CS · 8.7/m
MRO#ZKU
Pyke · Support
8 / 2 / 25
71.7% KP
17,075
16% share
11,252g
36 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
