Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 113 days ago
9 / 9 / 9
K / D / A
47.4%
Kill participation
849.6
Damage / min
12,895g
369.5 gold / min
32
9 placed · 7 cleared
202
5.8 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPaIco#NA1
Garen · Top
7 / 11 / 5
31.6% KP
33,922
22.7% share
15,376g
246 CS · 7/m
strawberrymilksh#ake1
Lee Sin · Jungle
10 / 6 / 11
55.3% KP
26,926
18% share
15,002g
212 CS · 6.1/m
MRO#ZKU
Sylas · Mid
9 / 9 / 9
47.4% KP
29,650
19.9% share
12,895g
202 CS · 5.8/m
UΠÐΣƒłΠΣÐ#EUW
Jhin · ADC
9 / 8 / 17
68.4% KP
45,143
30.2% share
17,232g
253 CS · 7.2/m
Alonso#SPAIN
Nautilus · Support
3 / 9 / 19
57.9% KP
13,680
9.2% share
10,186g
29 CS · 0.8/m
Red side
VictoryBATMAN ALGERIEN#FEET
Ambessa · Top
11 / 4 / 11
51.2% KP
64,951
33.6% share
18,293g
308 CS · 8.8/m
Odysseus#131
Taliyah · Jungle
18 / 3 / 9
62.8% KP
53,003
27.4% share
21,995g
301 CS · 8.6/m
BeWhite#MID
Galio · Mid
7 / 11 / 14
48.8% KP
22,102
11.4% share
12,911g
184 CS · 5.3/m
GAMBLING ADDICT#BETBE
Kog'Maw · ADC
5 / 13 / 10
34.9% KP
41,501
21.5% share
17,896g
286 CS · 8.2/m
Lysisthea#2 2
Nami · Support
2 / 7 / 30
74.4% KP
11,826
6.1% share
11,708g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
