Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 113 days ago
13 / 3 / 10
K / D / A
65.7%
Kill participation
1,272.5
Damage / min
14,036g
533 gold / min
19
8 placed · 2 cleared
222
8.4 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryoliviarodrigofan#MOTOR
Twisted Fate · Top
4 / 3 / 11
42.9% KP
25,794
21.9% share
13,078g
242 CS · 9.2/m
π M π#Pimen
Jarvan IV · Jungle
10 / 3 / 16
74.3% KP
23,433
19.9% share
14,851g
208 CS · 7.9/m
MRO#ZKU
Locke · Mid
13 / 3 / 10
65.7% KP
33,509
28.4% share
14,036g
222 CS · 8.4/m
Ryoma Echizen#16823
Hwei · ADC
2 / 4 / 8
28.6% KP
22,045
18.7% share
13,070g
255 CS · 9.7/m
BARDIE3#0711
Bard · Support
6 / 1 / 16
62.9% KP
13,256
11.2% share
9,265g
26 CS · 1/m
Red side
DefeatDarkBlue#rofl
Sion · Top
4 / 5 / 1
35.7% KP
10,638
15.7% share
11,810g
219 CS · 8.3/m
Goldberg#blame
Kha'Zix · Jungle
6 / 10 / 2
57.1% KP
12,653
18.7% share
10,436g
136 CS · 5.2/m
patience#poise
Ekko · Mid
1 / 10 / 4
35.7% KP
17,126
25.3% share
7,804g
145 CS · 5.5/m
Évangelyne#BELGE
Sivir · ADC
2 / 6 / 5
50% KP
21,192
31.3% share
12,611g
264 CS · 10/m
ΚΤΕΛ Σπάρτης#23100
Lulu · Support
1 / 4 / 8
64.3% KP
6,195
9.1% share
7,721g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
