Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 112 days ago
13 / 6 / 14
K / D / A
50%
Kill participation
996.1
Damage / min
19,237g
537.3 gold / min
24
13 placed · 4 cleared
307
8.6 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat존재하지 않는 꿈#end
Ryze · Top
4 / 12 / 12
38.1% KP
35,803
23.9% share
13,292g
220 CS · 6.1/m
In God I Trust#AMEN
Locke · Jungle
22 / 11 / 4
61.9% KP
45,713
30.5% share
21,968g
238 CS · 6.6/m
HLT Inugami#loser
Yasuo · Mid
4 / 9 / 9
31% KP
21,421
14.3% share
16,036g
342 CS · 9.6/m
Faetski#Hera
Miss Fortune · ADC
11 / 12 / 12
54.8% KP
37,442
25% share
18,463g
279 CS · 7.8/m
Baisse les yeux#tdc
Rakan · Support
1 / 10 / 30
73.8% KP
9,544
6.4% share
10,887g
21 CS · 0.6/m
Red side
VictoryKingslayer#world
Jax · Top
19 / 9 / 11
55.6% KP
48,088
30.4% share
18,430g
231 CS · 6.5/m
Poro#EXA
Pantheon · Jungle
12 / 3 / 15
50% KP
32,919
20.8% share
15,744g
202 CS · 5.6/m
MRO#ZKU
Jayce · Mid
13 / 6 / 14
50% KP
35,659
22.5% share
19,237g
307 CS · 8.6/m
RiverSanzu#Clean
Draven · ADC
6 / 13 / 19
46.3% KP
31,426
19.8% share
19,658g
251 CS · 7/m
Trailblazer#005
Pyke · Support
4 / 11 / 28
59.3% KP
10,275
6.5% share
12,928g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
