Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 112 days ago
9 / 6 / 7
K / D / A
55.2%
Kill participation
494.9
Damage / min
13,597g
495.9 gold / min
27
8 placed · 2 cleared
208
7.6 CS / min
Objective control
0
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFrank Lundy#AGENT
Rumble · Top
4 / 2 / 12
55.2% KP
23,131
25.4% share
12,032g
219 CS · 8/m
MRO#ZKU
Sylas · Jungle
9 / 6 / 7
55.2% KP
13,568
14.9% share
13,597g
208 CS · 7.6/m
Dreilix#CN3
Yone · Mid
8 / 4 / 7
51.7% KP
21,911
24% share
13,320g
250 CS · 9.1/m
Apelka#EUW
Jinx · ADC
7 / 6 / 13
69% KP
25,790
28.3% share
14,633g
227 CS · 8.3/m
Albi#Snoe
Janna · Support
1 / 2 / 18
65.5% KP
6,718
7.4% share
8,762g
31 CS · 1.1/m
Red side
DefeatTWTV Wakatito#ESILE
Elise · Top
1 / 8 / 5
30% KP
12,952
14.1% share
7,458g
124 CS · 4.5/m
Glorptrox#glorp
Naafiri · Jungle
6 / 3 / 6
60% KP
17,778
19.3% share
11,376g
178 CS · 6.5/m
Kite Machine#2015
Orianna · Mid
2 / 7 / 7
45% KP
20,274
22% share
10,400g
236 CS · 8.6/m
Dealersz#EUW
Kalista · ADC
8 / 6 / 6
70% KP
31,513
34.2% share
14,918g
237 CS · 8.6/m
kda player123#ffs
Renata Glasc · Support
3 / 5 / 12
75% KP
9,552
10.4% share
8,484g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
