Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 112 days ago
14 / 5 / 9
K / D / A
60.5%
Kill participation
1,060.3
Damage / min
14,272g
578.6 gold / min
21
3 placed · 3 cleared
182
7.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGASSY#TROLL
Singed · Top
2 / 6 / 4
30% KP
25,427
27.7% share
9,587g
213 CS · 8.6/m
Red block#999
Naafiri · Jungle
9 / 9 / 6
75% KP
22,368
24.4% share
11,375g
133 CS · 5.4/m
babycaps#3107
Cassiopeia · Mid
6 / 7 / 6
60% KP
21,805
23.8% share
8,962g
154 CS · 6.2/m
Map Enjoyer#EU4
Jinx · ADC
2 / 9 / 7
45% KP
15,178
16.6% share
8,571g
131 CS · 5.3/m
kda player123#ffs
Alistar · Support
1 / 7 / 12
65% KP
6,913
7.5% share
6,550g
15 CS · 0.6/m
Red side
VictoryShourdy#EUW
Ornn · Top
7 / 2 / 14
55.3% KP
19,984
19.7% share
10,612g
167 CS · 6.8/m
TOG Woldjo#Yuri
Nocturne · Jungle
7 / 5 / 16
60.5% KP
14,545
14.3% share
12,271g
190 CS · 7.7/m
MRO#ZKU
Sylas · Mid
14 / 5 / 9
60.5% KP
26,155
25.8% share
14,272g
182 CS · 7.4/m
TwTv RustySniper#Aura
Caitlyn · ADC
6 / 5 / 15
55.3% KP
27,831
27.4% share
14,284g
203 CS · 8.2/m
joe Kessler#real
Bard · Support
4 / 3 / 25
76.3% KP
13,041
12.8% share
9,543g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
