Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 109 days ago
5 / 8 / 9
K / D / A
40%
Kill participation
909.6
Damage / min
11,796g
382.2 gold / min
28
8 placed · 6 cleared
219
7.1 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryImad#دجال
Yasuo · Top
5 / 5 / 9
31.1% KP
19,106
14.2% share
12,202g
196 CS · 6.3/m
Trobax#EUW2
Jarvan IV · Jungle
7 / 10 / 24
68.9% KP
22,852
17% share
14,561g
182 CS · 5.9/m
undersea light#KAI
Viktor · Mid
10 / 5 / 16
57.8% KP
41,554
30.8% share
14,898g
234 CS · 7.6/m
I create it anew#DSTRY
Lucian · ADC
23 / 5 / 5
62.2% KP
40,745
30.2% share
21,664g
253 CS · 8.2/m
SnaCeS#EUW
Nautilus · Support
0 / 10 / 21
46.7% KP
10,486
7.8% share
9,137g
12 CS · 0.4/m
Red side
DefeatSteamed Cat#CAT
Sett · Top
1 / 7 / 10
31.4% KP
16,067
14.4% share
10,447g
221 CS · 7.2/m
BBlade#Talon
Quinn · Jungle
11 / 11 / 10
60% KP
26,399
23.7% share
14,908g
223 CS · 7.2/m
MRO#ZKU
Sylas · Mid
5 / 8 / 9
40% KP
28,075
25.2% share
11,796g
219 CS · 7.1/m
wgx#199
Mel · ADC
14 / 8 / 5
54.3% KP
28,669
25.7% share
17,212g
238 CS · 7.7/m
gahtalkang#3089
Senna · Support
4 / 11 / 16
57.1% KP
12,305
11% share
11,464g
61 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
