Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 108 days ago
11 / 9 / 15
K / D / A
66.7%
Kill participation
1,157.1
Damage / min
20,173g
502 gold / min
16
4 placed · 2 cleared
366
9.1 CS / min
Objective control
2
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
6
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNoGodComplex#back
Malphite · Top
4 / 1 / 18
56.4% KP
33,724
20% share
15,746g
322 CS · 8/m
Quevedo#cpev
Fiddlesticks · Jungle
5 / 7 / 18
59% KP
32,389
19.2% share
14,378g
206 CS · 5.1/m
MRO#ZKU
Ryze · Mid
11 / 9 / 15
66.7% KP
46,498
27.5% share
20,173g
366 CS · 9.1/m
I create it anew#DSTRY
Twitch · ADC
19 / 10 / 6
64.1% KP
46,404
27.5% share
20,706g
241 CS · 6/m
Alfredo#BOSS
Braum · Support
0 / 7 / 26
66.7% KP
9,982
5.9% share
10,514g
35 CS · 0.9/m
Red side
VictoryEnriuLoL#EUW
Jayce · Top
4 / 7 / 12
47.1% KP
30,671
20.2% share
16,956g
310 CS · 7.7/m
Lapishorcux#EUW
Hecarim · Jungle
4 / 6 / 9
38.2% KP
20,074
13.2% share
18,326g
356 CS · 8.9/m
Samuri#King
Irelia · Mid
7 / 10 / 9
47.1% KP
31,316
20.7% share
16,552g
292 CS · 7.3/m
Dragdar#2902P
Mel · ADC
13 / 7 / 8
61.8% KP
40,994
27% share
18,222g
277 CS · 6.9/m
TTV ROSEHAN LOL#AHRI
Pantheon · Support
6 / 9 / 15
61.8% KP
28,496
18.8% share
12,809g
43 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
