Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 106 days ago
9 / 5 / 4
K / D / A
46.4%
Kill participation
620.9
Damage / min
11,906g
497.8 gold / min
12
1 placed · 3 cleared
184
7.7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryROCKET#PKN0
Udyr · Top
4 / 1 / 5
32.1% KP
10,535
13.4% share
10,188g
188 CS · 7.9/m
Cadde59A#59A
Naafiri · Jungle
8 / 5 / 11
67.9% KP
18,864
24% share
12,250g
183 CS · 7.7/m
MRO#ZKU
Locke · Mid
9 / 5 / 4
46.4% KP
14,851
18.9% share
11,906g
184 CS · 7.7/m
før vi går hjem#ykey
Zeri · ADC
6 / 2 / 10
57.1% KP
29,157
37.1% share
15,047g
238 CS · 10/m
Framd#EUW
Rell · Support
1 / 4 / 19
71.4% KP
5,169
6.6% share
7,793g
20 CS · 0.8/m
Red side
DefeatIlinalping#1245
Trundle · Top
2 / 6 / 5
41.2% KP
10,419
15.7% share
7,740g
138 CS · 5.8/m
RuinedForIsolde#2009
Sylas · Jungle
2 / 7 / 6
47.1% KP
10,634
16% share
8,399g
150 CS · 6.3/m
SmallBugi#EUW
Mel · Mid
4 / 7 / 2
35.3% KP
16,860
25.4% share
9,063g
189 CS · 7.9/m
PXS Shy Carry#2026
Lucian · ADC
4 / 6 / 7
64.7% KP
18,722
28.2% share
11,355g
193 CS · 8.1/m
basil#fan
Pyke · Support
5 / 2 / 6
64.7% KP
9,836
14.8% share
8,103g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
