Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 106 days ago
6 / 3 / 9
K / D / A
57.7%
Kill participation
924.5
Damage / min
16,389g
565.5 gold / min
13
5 placed · 0 cleared
298
10.3 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAitchAre#6767
Darius · Top
5 / 7 / 10
57.7% KP
23,935
22.8% share
11,361g
178 CS · 6.1/m
The Dune#Hound
Pantheon · Jungle
3 / 7 / 11
53.8% KP
18,255
17.4% share
12,346g
167 CS · 5.8/m
MRO#ZKU
Yone · Mid
6 / 3 / 9
57.7% KP
26,795
25.6% share
16,389g
298 CS · 10.3/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
7 / 0 / 8
57.7% KP
26,859
25.6% share
14,131g
240 CS · 8.3/m
MV3#5WDC
Pyke · Support
5 / 5 / 5
38.5% KP
9,014
8.6% share
8,530g
44 CS · 1.5/m
Red side
DefeatROCKET#PKN0
Udyr · Top
7 / 8 / 3
45.5% KP
21,618
21.3% share
10,702g
182 CS · 6.3/m
Dawciu#VITB
Qiyana · Jungle
7 / 4 / 4
50% KP
15,950
15.7% share
13,567g
215 CS · 7.4/m
zwaker#T1WIN
Renekton · Mid
2 / 4 / 5
31.8% KP
17,387
17.1% share
11,430g
242 CS · 8.3/m
한국인이 아니다#EUW0
Ziggs · ADC
5 / 3 / 4
40.9% KP
30,053
29.6% share
15,224g
283 CS · 9.8/m
ALBANIAN#iLevi
Camille · Support
1 / 7 / 7
36.4% KP
16,460
16.2% share
8,227g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
