Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 106 days ago
6 / 6 / 5
K / D / A
39.3%
Kill participation
1,143.3
Damage / min
13,788g
419.5 gold / min
24
12 placed · 1 cleared
245
7.5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTonyTonyChoppaa#EUW
Garen · Top
12 / 5 / 11
59% KP
43,597
32.2% share
16,585g
247 CS · 7.5/m
AitchAre#6767
Aatrox · Jungle
7 / 6 / 17
61.5% KP
32,004
23.6% share
15,442g
226 CS · 6.9/m
Fred#yuki
Galio · Mid
5 / 7 / 20
64.1% KP
22,130
16.3% share
13,101g
217 CS · 6.6/m
patata tzatziki#guros
Mel · ADC
13 / 5 / 8
53.8% KP
25,590
18.9% share
17,083g
261 CS · 7.9/m
ΚΤΕΛ Σπάρτης#23100
Nami · Support
2 / 5 / 25
69.2% KP
12,233
9% share
10,243g
31 CS · 0.9/m
Red side
DefeatMRO#ZKU
Jayce · Top
6 / 6 / 5
39.3% KP
37,575
24.3% share
13,788g
245 CS · 7.5/m
Nova Frickin#Crono
Bel'Veth · Jungle
4 / 7 / 6
35.7% KP
16,871
10.9% share
13,588g
268 CS · 8.2/m
Inuyasha#5466
Katarina · Mid
5 / 9 / 9
50% KP
24,357
15.7% share
12,059g
180 CS · 5.5/m
Voidfiller#EUW
Ziggs · ADC
4 / 6 / 12
57.1% KP
43,826
28.3% share
15,206g
285 CS · 8.7/m
Isagi#PYKE
Pantheon · Support
9 / 11 / 11
71.4% KP
32,297
20.8% share
12,142g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
