Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 105 days ago
13 / 7 / 10
K / D / A
51.1%
Kill participation
1,147
Damage / min
16,561g
429.2 gold / min
29
5 placed · 6 cleared
266
6.9 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTESTOMASCHINERY#2703
Locke · Top
20 / 8 / 4
51.1% KP
36,284
18.8% share
19,895g
226 CS · 5.9/m
Nova Frickin#Crono
Nasus · Jungle
3 / 8 / 29
68.1% KP
45,204
23.4% share
16,948g
266 CS · 6.9/m
Saja#tata
Annie · Mid
6 / 12 / 10
34% KP
40,634
21.1% share
14,648g
229 CS · 5.9/m
1NEWT#EUW
Ezreal · ADC
11 / 6 / 11
46.8% KP
47,397
24.6% share
19,308g
282 CS · 7.3/m
Order of Ruin#333
Shaco · Support
7 / 12 / 14
44.7% KP
23,447
12.2% share
12,208g
31 CS · 0.8/m
Red side
DefeatPoppuszka#Poppu
Poppy · Top
5 / 8 / 8
28.9% KP
30,778
17.3% share
13,720g
236 CS · 6.1/m
Pastel de nata#gxpp
Warwick · Jungle
7 / 11 / 12
42.2% KP
28,110
15.8% share
14,732g
196 CS · 5.1/m
MRO#ZKU
Akali · Mid
13 / 7 / 10
51.1% KP
44,256
24.9% share
16,561g
266 CS · 6.9/m
SRAMON#GUWNO
Jhin · ADC
16 / 9 / 10
57.8% KP
55,070
30.9% share
23,725g
333 CS · 8.6/m
Fred#yuki
Neeko · Support
4 / 13 / 17
46.7% KP
19,821
11.1% share
11,911g
50 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
