Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 105 days ago
8 / 8 / 5
K / D / A
52%
Kill participation
874
Damage / min
11,678g
427.5 gold / min
13
3 placed · 2 cleared
181
6.6 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCoci#EUW
Garen · Top
4 / 4 / 1
20% KP
13,383
13.9% share
11,808g
248 CS · 9.1/m
TAF#Jen
Kayn · Jungle
7 / 7 / 9
64% KP
27,405
28.5% share
11,346g
164 CS · 6/m
MRO#ZKU
Locke · Mid
8 / 8 / 5
52% KP
23,876
24.8% share
11,678g
181 CS · 6.6/m
Jopa#1WAY
Veigar · ADC
4 / 7 / 7
44% KP
20,362
21.2% share
11,856g
200 CS · 7.3/m
ZWEI Reval#geil
Leona · Support
2 / 5 / 12
56% KP
11,055
11.5% share
8,356g
36 CS · 1.3/m
Red side
VictoryGlorptrox#glorp
Anivia · Top
9 / 4 / 9
58.1% KP
35,228
30.9% share
12,571g
201 CS · 7.4/m
sensiz olmaz#recep
Brand · Jungle
3 / 5 / 11
45.2% KP
20,849
18.3% share
12,176g
225 CS · 8.2/m
Mr useful#361
Tryndamere · Mid
6 / 3 / 5
35.5% KP
24,481
21.5% share
14,542g
281 CS · 10.3/m
sacoche vespa#2069
Tristana · ADC
8 / 7 / 4
38.7% KP
23,907
21% share
14,375g
238 CS · 8.7/m
Frank Castle#NHH88
Rakan · Support
5 / 6 / 18
74.2% KP
9,646
8.5% share
10,528g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
