Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 104 days ago
13 / 8 / 4
K / D / A
45.9%
Kill participation
995.7
Damage / min
15,572g
475.7 gold / min
20
4 placed · 2 cleared
215
6.6 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryblueskies777#EUW
Ambessa · Top
6 / 6 / 11
45.9% KP
41,696
25.4% share
14,988g
276 CS · 8.4/m
DOSEMECI NightyN#2222
Sylas · Jungle
1 / 5 / 14
40.5% KP
22,260
13.6% share
12,365g
202 CS · 6.2/m
MRO#ZKU
Locke · Mid
13 / 8 / 4
45.9% KP
32,591
19.9% share
15,572g
215 CS · 6.6/m
twtv syzyfekk#PLEU
Sivir · ADC
10 / 5 / 12
59.5% KP
46,412
28.3% share
20,246g
340 CS · 10.4/m
Vision#EUW2
Bard · Support
7 / 4 / 18
67.6% KP
21,224
12.9% share
12,291g
46 CS · 1.4/m
Red side
DefeatDeleOmneSanctum#Nihil
Aatrox · Top
8 / 7 / 5
46.4% KP
31,935
24.6% share
14,087g
219 CS · 6.7/m
404 Raydio#Ray
Zac · Jungle
4 / 6 / 7
39.3% KP
18,227
14% share
12,360g
232 CS · 7.1/m
SeRiN1#EUW
Yone · Mid
8 / 7 / 5
46.4% KP
30,421
23.4% share
14,866g
284 CS · 8.7/m
chasing ghosts#1314
Malphite · ADC
3 / 6 / 10
46.4% KP
17,658
13.6% share
11,401g
164 CS · 5/m
João#FREAK
Teemo · Support
5 / 11 / 8
46.4% KP
31,824
24.5% share
11,072g
47 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
