Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 104 days ago
10 / 3 / 5
K / D / A
50%
Kill participation
929.3
Damage / min
13,301g
616.7 gold / min
13
4 placed · 1 cleared
212
9.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGifflar#RMA
Ambessa · Top
2 / 6 / 2
25% KP
10,339
15.5% share
7,459g
144 CS · 6.7/m
Cadde59A#59A
Olaf · Jungle
1 / 7 / 2
18.8% KP
7,700
11.5% share
7,174g
135 CS · 6.3/m
Infinity#5365
Zed · Mid
9 / 6 / 2
68.8% KP
19,529
29.2% share
11,841g
159 CS · 7.4/m
detdert adc acc#RANK1
Ziggs · ADC
4 / 6 / 3
43.8% KP
21,004
31.4% share
9,828g
198 CS · 9.2/m
BATMAN#GRE
Blitzcrank · Support
0 / 5 / 7
43.8% KP
8,343
12.5% share
5,771g
31 CS · 1.4/m
Red side
VictoryIlinalping#1245
Trundle · Top
6 / 6 / 11
56.7% KP
20,785
30.2% share
9,537g
128 CS · 5.9/m
Mannschaft#000
Lee Sin · Jungle
9 / 2 / 5
46.7% KP
13,277
19.3% share
10,515g
169 CS · 7.8/m
MRO#ZKU
Sylas · Mid
10 / 3 / 5
50% KP
20,042
29.1% share
13,301g
212 CS · 9.8/m
Kyzai#1111
Jinx · ADC
2 / 5 / 5
23.3% KP
8,616
12.5% share
9,420g
179 CS · 8.3/m
Fabi#520
Thresh · Support
3 / 0 / 9
40% KP
6,194
9% share
6,710g
27 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
