Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 104 days ago
11 / 5 / 9
K / D / A
51.3%
Kill participation
1,018.8
Damage / min
12,426g
506.8 gold / min
15
2 placed · 3 cleared
171
7 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatthe clock#6204
Zilean · Top
1 / 6 / 7
33.3% KP
15,431
19.9% share
8,685g
175 CS · 7.1/m
lifetime#zoer
Viego · Jungle
8 / 8 / 5
54.2% KP
14,676
18.9% share
11,954g
130 CS · 5.3/m
twitch raiko#KATA
Yone · Mid
2 / 9 / 3
20.8% KP
11,204
14.4% share
9,638g
231 CS · 9.4/m
detdert adc acc#RANK1
Varus · ADC
13 / 8 / 6
79.2% KP
28,630
36.9% share
16,099g
217 CS · 8.9/m
ROSS Smarty#smt
Alistar · Support
0 / 9 / 19
79.2% KP
7,690
9.9% share
7,699g
17 CS · 0.7/m
Red side
Victoryfrajgo#rank1
Jax · Top
10 / 3 / 3
33.3% KP
26,671
26.9% share
14,880g
258 CS · 10.5/m
MR PRINCE#ily12
Kha'Zix · Jungle
13 / 2 / 6
48.7% KP
26,187
26.4% share
14,264g
182 CS · 7.4/m
MRO#ZKU
Locke · Mid
11 / 5 / 9
51.3% KP
24,978
25.2% share
12,426g
171 CS · 7/m
NOT OVER#MUTED
Lucian · ADC
4 / 8 / 12
41% KP
15,399
15.5% share
12,005g
178 CS · 7.3/m
ƒłash#EUW
Taric · Support
1 / 6 / 20
53.8% KP
5,992
6% share
8,414g
29 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
