Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 103 days ago
12 / 6 / 2
K / D / A
58.3%
Kill participation
1,140.5
Damage / min
16,203g
500.1 gold / min
21
7 placed · 2 cleared
267
8.2 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMaizenDaeda#veke
Brand · Top
2 / 5 / 14
40% KP
22,054
17.1% share
12,375g
232 CS · 7.2/m
Kokoro#1206
Nidalee · Jungle
12 / 3 / 11
57.5% KP
30,578
23.7% share
17,941g
275 CS · 8.5/m
Kira#EUW31
Katarina · Mid
21 / 5 / 5
65% KP
45,400
35.2% share
18,007g
262 CS · 8.1/m
BRANDY NITTI#MOTHR
Seraphine · ADC
5 / 6 / 22
67.5% KP
15,819
12.3% share
14,209g
208 CS · 6.4/m
soul of cinder#9999
Karma · Support
0 / 5 / 18
45% KP
15,147
11.7% share
9,097g
47 CS · 1.5/m
Red side
Defeatwsciekly0gur1234#56789
Akshan · Top
5 / 6 / 5
41.7% KP
20,600
17.6% share
11,933g
213 CS · 6.6/m
TwTv CastFM#Puff
Graves · Jungle
1 / 7 / 7
33.3% KP
19,984
17.1% share
11,790g
238 CS · 7.3/m
MRO#ZKU
Jayce · Mid
12 / 6 / 2
58.3% KP
36,953
31.5% share
16,203g
267 CS · 8.2/m
chovychovychovy#1313
Mel · ADC
4 / 11 / 5
37.5% KP
29,705
25.4% share
12,416g
209 CS · 6.5/m
Ilnariou#EUW
Poppy · Support
2 / 10 / 5
29.2% KP
9,903
8.5% share
8,532g
54 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
