Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 103 days ago
15 / 3 / 5
K / D / A
51.3%
Kill participation
1,294.3
Damage / min
15,367g
552.4 gold / min
22
14 placed · 2 cleared
273
9.8 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThe Dune#Hound
Gragas · Top
2 / 9 / 3
29.4% KP
19,442
19.9% share
8,484g
146 CS · 5.2/m
Red block#999
Zyra · Jungle
3 / 9 / 6
52.9% KP
27,790
28.5% share
10,729g
176 CS · 6.3/m
UREK MAZINO#ZTMY
Yone · Mid
5 / 4 / 0
29.4% KP
18,403
18.9% share
12,113g
245 CS · 8.8/m
ZYB gen4#KR01
Kai'Sa · ADC
6 / 5 / 2
47.1% KP
26,019
26.7% share
13,271g
252 CS · 9.1/m
Blodgharm#3103
Alistar · Support
1 / 12 / 5
35.3% KP
5,916
6.1% share
6,716g
12 CS · 0.4/m
Red side
VictoryZWEI Autophil#SUPER
Ornn · Top
5 / 4 / 12
43.6% KP
28,709
20.8% share
10,859g
198 CS · 7.1/m
Zanzarah#1996
Skarner · Jungle
6 / 1 / 21
69.2% KP
27,580
20% share
12,451g
215 CS · 7.7/m
MRO#ZKU
Jayce · Mid
15 / 3 / 5
51.3% KP
36,003
26.1% share
15,367g
273 CS · 9.8/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
12 / 0 / 13
64.1% KP
34,421
25% share
15,456g
223 CS · 8/m
Xiveris#Supp
Leona · Support
1 / 9 / 22
59% KP
11,071
8% share
7,993g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
