Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 103 days ago
8 / 1 / 8
K / D / A
50%
Kill participation
889.6
Damage / min
12,398g
487.8 gold / min
12
5 placed · 1 cleared
245
9.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThomas1ve#8251
Renekton · Top
0 / 6 / 2
15.4% KP
14,241
19.3% share
8,747g
223 CS · 8.8/m
Rhilech#15105
Aatrox · Jungle
2 / 6 / 5
53.8% KP
12,747
17.3% share
9,801g
182 CS · 7.2/m
Hans Knoblauch#EUW
Galio · Mid
4 / 5 / 4
61.5% KP
20,825
28.2% share
10,427g
209 CS · 8.2/m
TwTv Keksereslol#katar
Irelia · ADC
7 / 7 / 2
69.2% KP
13,239
17.9% share
13,774g
224 CS · 8.8/m
sindrelolpro2345#EUW
Senna · Support
0 / 8 / 8
61.5% KP
12,736
17.3% share
7,773g
32 CS · 1.3/m
Red side
VictorySerenity#2551
Malphite · Top
4 / 3 / 12
50% KP
17,792
17.6% share
11,860g
213 CS · 8.4/m
Shaolin Nunu#00000
Nunu & Willump · Jungle
2 / 5 / 11
40.6% KP
11,674
11.6% share
9,750g
166 CS · 6.5/m
MRO#ZKU
Yasuo · Mid
8 / 1 / 8
50% KP
22,611
22.4% share
12,398g
245 CS · 9.6/m
TwTv Yikesu0#Yikes
Yunara · ADC
12 / 3 / 11
71.9% KP
29,989
29.7% share
15,701g
200 CS · 7.9/m
savana#9595
Camille · Support
6 / 2 / 16
68.8% KP
18,745
18.6% share
9,596g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
