Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 103 days ago
15 / 3 / 6
K / D / A
51.2%
Kill participation
969.3
Damage / min
17,547g
491.7 gold / min
18
2 placed · 4 cleared
291
8.2 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRageIsPower#2828
Malphite · Top
9 / 9 / 13
53.7% KP
26,072
18.7% share
14,040g
180 CS · 5/m
TWTV REVERTCRIT#WASD
Rengar · Jungle
7 / 9 / 10
41.5% KP
29,848
21.4% share
15,654g
252 CS · 7.1/m
MRO#ZKU
Sylas · Mid
15 / 3 / 6
51.2% KP
34,587
24.7% share
17,547g
291 CS · 8.2/m
Kite Machine#2015
Kalista · ADC
6 / 8 / 16
53.7% KP
32,578
23.3% share
21,331g
321 CS · 9/m
Yänkler#XCOM
Tahm Kench · Support
4 / 9 / 19
56.1% KP
16,683
11.9% share
10,997g
36 CS · 1/m
Red side
Victoryfaz#kog
Kog'Maw · Top
11 / 9 / 10
55.3% KP
47,925
27.1% share
18,930g
318 CS · 8.9/m
TTV Guli#00000
Nasus · Jungle
9 / 6 / 13
57.9% KP
42,051
23.8% share
16,509g
235 CS · 6.6/m
kocham azje#caro
Taliyah · Mid
5 / 4 / 20
65.8% KP
39,621
22.4% share
15,350g
277 CS · 7.8/m
bnz#0912
Syndra · ADC
5 / 10 / 10
39.5% KP
22,977
13% share
13,980g
233 CS · 6.5/m
buried in blood#fear
Pantheon · Support
8 / 12 / 14
57.9% KP
24,306
13.7% share
12,633g
59 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
