Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 103 days ago
5 / 7 / 14
K / D / A
57.6%
Kill participation
888.1
Damage / min
15,425g
360.7 gold / min
28
17 placed · 1 cleared
290
6.8 CS / min
Objective control
3
Dragons
3
Baron
11
Towers
3
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPanghi#Giack
Ornn · Top
6 / 7 / 20
65% KP
26,573
14.9% share
15,918g
229 CS · 5.4/m
TWTV REVERTCRIT#WASD
Rengar · Jungle
21 / 9 / 7
70% KP
57,206
32.1% share
24,282g
354 CS · 8.3/m
eeZaZ#333
Syndra · Mid
8 / 6 / 14
55% KP
49,632
27.9% share
20,551g
373 CS · 8.7/m
Lesbian princess#UwU
Veigar · ADC
4 / 9 / 14
45% KP
29,211
16.4% share
17,158g
274 CS · 6.4/m
WiIIyrex Fanboy#EUW
Poppy · Support
1 / 2 / 21
55% KP
15,546
8.7% share
12,465g
55 CS · 1.3/m
Red side
Defeatjoeli#doss
Cho'Gath · Top
12 / 7 / 4
48.5% KP
37,558
22% share
18,941g
304 CS · 7.1/m
WTF AM I PLAYING#cnszn
Ambessa · Jungle
6 / 11 / 9
45.5% KP
33,835
19.8% share
16,392g
264 CS · 6.2/m
MRO#ZKU
Viktor · Mid
5 / 7 / 14
57.6% KP
37,981
22.2% share
15,425g
290 CS · 6.8/m
KAATAKURI#BBB
Smolder · ADC
6 / 7 / 13
57.6% KP
39,931
23.4% share
19,609g
350 CS · 8.2/m
sootrebor#minia
Camille · Support
4 / 8 / 15
57.6% KP
21,670
12.7% share
13,071g
54 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
