Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 103 days ago
17 / 6 / 11
K / D / A
73.7%
Kill participation
1,579.8
Damage / min
20,144g
613.5 gold / min
30
4 placed · 7 cleared
280
8.5 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryoud satin mood#fiora
Fiora · Top
4 / 8 / 5
23.7% KP
20,929
14.3% share
13,534g
228 CS · 6.9/m
Cheburashka#Ace
Nunu & Willump · Jungle
8 / 7 / 18
68.4% KP
25,542
17.4% share
15,590g
241 CS · 7.3/m
TWTV OnlySpatula#999
Viego · Mid
6 / 5 / 11
44.7% KP
41,029
28% share
15,621g
286 CS · 8.7/m
MRO#ZKU
Sylas · ADC
17 / 6 / 11
73.7% KP
51,871
35.4% share
20,144g
280 CS · 8.5/m
Papadodi#1010
Milio · Support
3 / 6 / 21
63.2% KP
7,275
5% share
10,123g
32 CS · 1/m
Red side
DefeatMelljo#4562
Kalista · Top
8 / 9 / 8
50% KP
33,529
21.8% share
17,228g
293 CS · 8.9/m
TryhardEkko#TWTV
Ekko · Jungle
15 / 8 / 10
78.1% KP
46,313
30.2% share
18,113g
199 CS · 6.1/m
In God I Trust#AMEN
Nasus · Mid
4 / 8 / 7
34.4% KP
24,260
15.8% share
12,338g
252 CS · 7.7/m
Neltran#EUW
Ziggs · ADC
5 / 5 / 11
50% KP
41,482
27% share
15,935g
304 CS · 9.3/m
yuukiyuukster#yuuki
Blitzcrank · Support
0 / 9 / 11
34.4% KP
7,871
5.1% share
8,201g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
