Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 101 days ago
12 / 4 / 6
K / D / A
62.1%
Kill participation
1,066.9
Damage / min
15,365g
501.6 gold / min
24
4 placed · 3 cleared
228
7.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCaucha#148
K'Sante · Top
7 / 3 / 4
34.4% KP
21,069
17.5% share
12,168g
199 CS · 6.5/m
Sanjaya z Lehii#JSM
Briar · Jungle
4 / 6 / 14
56.3% KP
22,697
18.8% share
13,578g
213 CS · 7/m
KAKEGURUI MASHO#SAAAA
Katarina · Mid
12 / 7 / 11
71.9% KP
37,638
31.2% share
14,915g
193 CS · 6.3/m
Jopa#1WAY
Syndra · ADC
7 / 6 / 10
53.1% KP
30,678
25.4% share
14,423g
244 CS · 8/m
ShadowZerô#2805
Soraka · Support
2 / 7 / 19
65.6% KP
8,612
7.1% share
9,986g
36 CS · 1.2/m
Red side
DefeatGarnburgha#9751
Camille · Top
6 / 8 / 2
27.6% KP
23,079
21.7% share
10,881g
174 CS · 5.7/m
race my mind#drake
Nidalee · Jungle
6 / 10 / 6
41.4% KP
14,189
13.3% share
11,990g
172 CS · 5.6/m
MRO#ZKU
Locke · Mid
12 / 4 / 6
62.1% KP
32,682
30.7% share
15,365g
228 CS · 7.4/m
Sheep on 12#NRS
Jhin · ADC
5 / 4 / 9
48.3% KP
24,963
23.4% share
15,304g
284 CS · 9.3/m
Żywiec#Orzeu
Nautilus · Support
0 / 6 / 11
37.9% KP
11,654
10.9% share
7,997g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
