Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 101 days ago
4 / 9 / 4
K / D / A
57.1%
Kill participation
847.4
Damage / min
9,209g
387.7 gold / min
21
9 placed · 2 cleared
192
8.1 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHarald Gehstock#99999
Dr. Mundo · Top
3 / 1 / 4
22.6% KP
17,023
18.6% share
10,406g
210 CS · 8.8/m
twtv shiftlol5#2005
Zaahen · Jungle
15 / 2 / 9
77.4% KP
26,787
29.3% share
14,318g
205 CS · 8.6/m
Posty#Herta
Ahri · Mid
7 / 5 / 14
67.7% KP
18,151
19.9% share
11,994g
189 CS · 8/m
faker baIIsack#0000
Yunara · ADC
4 / 3 / 6
32.3% KP
19,520
21.4% share
11,906g
208 CS · 8.8/m
Mdd#3113
Karma · Support
2 / 3 / 16
58.1% KP
9,846
10.8% share
7,454g
20 CS · 0.8/m
Red side
DefeatLapishorcux#EUW
Sejuani · Top
2 / 5 / 3
35.7% KP
17,513
22.4% share
8,328g
174 CS · 7.3/m
TryhardEkko#TWTV
Ekko · Jungle
3 / 8 / 6
64.3% KP
15,751
20.2% share
8,998g
123 CS · 5.2/m
MRO#ZKU
Yasuo · Mid
4 / 9 / 4
57.1% KP
20,125
25.8% share
9,209g
192 CS · 8.1/m
Miralis Funesto#MH3U
Gwen · ADC
4 / 4 / 4
57.1% KP
16,367
20.9% share
11,555g
181 CS · 7.6/m
Elder God Heavy#5954
Sona · Support
1 / 5 / 8
64.3% KP
8,397
10.7% share
6,745g
33 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
