Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 99 days ago
13 / 6 / 9
K / D / A
43.1%
Kill participation
1,029
Damage / min
13,362g
453.2 gold / min
19
7 placed · 2 cleared
235
8 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatadc70REGION#TOMSK
Aurora · Top
3 / 6 / 6
34.6% KP
27,675
21.2% share
10,368g
188 CS · 6.4/m
ismααα#EUW
Vi · Jungle
6 / 8 / 9
57.7% KP
23,058
17.7% share
13,684g
231 CS · 7.8/m
최우제#소리꾼
Irelia · Mid
7 / 14 / 1
30.8% KP
32,246
24.7% share
12,932g
231 CS · 7.8/m
Nitro#Fast
Kai'Sa · ADC
8 / 10 / 4
46.2% KP
29,141
22.3% share
15,875g
243 CS · 8.2/m
Nothing much#EUW
Sylas · Support
2 / 13 / 11
50% KP
18,354
14.1% share
9,646g
54 CS · 1.8/m
Red side
VictoryL Vasco O #EUW
Renekton · Top
9 / 1 / 8
33.3% KP
27,385
19.6% share
14,556g
250 CS · 8.5/m
EL MATADOR JANIS#270
Nidalee · Jungle
4 / 7 / 23
52.9% KP
25,559
18.3% share
13,717g
229 CS · 7.8/m
MRO#ZKU
Locke · Mid
13 / 6 / 9
43.1% KP
30,339
21.7% share
13,362g
235 CS · 8/m
TwTv CastFM#Puff
Jhin · ADC
15 / 8 / 13
54.9% KP
32,523
23.2% share
18,654g
249 CS · 8.4/m
eune racecar#0011
Senna · Support
10 / 4 / 29
76.5% KP
24,160
17.3% share
13,739g
57 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
