Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 98 days ago
11 / 13 / 9
K / D / A
58.8%
Kill participation
912.7
Damage / min
13,432g
455.6 gold / min
60
33 placed · 2 cleared
43
1.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBATMAN ALGERIEN#FEET
Rumble · Top
7 / 8 / 7
41.2% KP
33,468
26.9% share
12,157g
200 CS · 6.8/m
True To Myself#EU1
Rek'Sai · Jungle
7 / 10 / 5
35.3% KP
17,034
13.7% share
12,685g
167 CS · 5.7/m
Corvus#DQ9
Irelia · Mid
5 / 14 / 4
26.5% KP
28,997
23.3% share
10,678g
215 CS · 7.3/m
BiGouDisZ#EUW
Ziggs · ADC
4 / 10 / 8
35.3% KP
18,001
14.5% share
11,430g
187 CS · 6.3/m
MRO#ZKU
Sylas · Support
11 / 13 / 9
58.8% KP
26,910
21.6% share
13,432g
43 CS · 1.5/m
Red side
Victory존재하지 않는 꿈#end
Ornn · Top
5 / 3 / 17
40% KP
20,038
13.2% share
11,872g
161 CS · 5.5/m
Dawciu#VITB
Qiyana · Jungle
15 / 6 / 12
49.1% KP
33,160
21.9% share
17,553g
221 CS · 7.5/m
Lalle#Lalle
Syndra · Mid
5 / 15 / 18
41.8% KP
31,112
20.5% share
11,358g
135 CS · 4.6/m
Twitch Six10lol#Six7
Locke · ADC
13 / 4 / 11
43.6% KP
30,041
19.8% share
16,285g
242 CS · 8.2/m
Dreilix#CN3
Camille · Support
17 / 6 / 18
63.6% KP
37,083
24.5% share
14,359g
56 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
