Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 98 days ago
3 / 4 / 7
K / D / A
41.7%
Kill participation
724.4
Damage / min
12,609g
417.3 gold / min
19
11 placed · 1 cleared
278
9.2 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPuehrito#EUW
Tahm Kench · Top
1 / 4 / 7
32% KP
18,738
17.8% share
9,842g
187 CS · 6.2/m
Nasser#RM3
Pantheon · Jungle
9 / 4 / 7
64% KP
21,339
20.2% share
12,603g
198 CS · 6.6/m
Kiro#rain
Syndra · Mid
6 / 3 / 10
64% KP
29,084
27.6% share
13,962g
261 CS · 8.6/m
No Comeback#FF15
Kai'Sa · ADC
7 / 8 / 6
52% KP
25,035
23.7% share
13,059g
238 CS · 7.9/m
noobsuppp#noob
Nautilus · Support
2 / 5 / 20
88% KP
11,335
10.7% share
8,768g
22 CS · 0.7/m
Red side
VictoryWeres#Łeres
Yorick · Top
4 / 4 / 6
41.7% KP
31,509
25% share
13,664g
240 CS · 7.9/m
nirvana pathing#0906
Nocturne · Jungle
8 / 3 / 8
66.7% KP
17,805
14.1% share
14,427g
204 CS · 6.8/m
MRO#ZKU
Yone · Mid
3 / 4 / 7
41.7% KP
21,888
17.4% share
12,609g
278 CS · 9.2/m
Notiko#EUW01
Ziggs · ADC
6 / 4 / 12
75% KP
44,639
35.4% share
15,574g
247 CS · 8.2/m
Mm GragASS#EUW
Shen · Support
3 / 10 / 12
62.5% KP
10,165
8.1% share
8,600g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
