Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 98 days ago
2 / 10 / 18
K / D / A
58.8%
Kill participation
290.2
Damage / min
11,973g
285.6 gold / min
169
84 placed · 8 cleared
28
0.7 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
5
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMdd#3113
Annie · Top
8 / 5 / 14
47.8% KP
32,178
20.6% share
17,393g
286 CS · 6.8/m
DOSEMECI NightyN#2222
Jarvan IV · Jungle
12 / 5 / 24
78.3% KP
32,454
20.8% share
18,550g
243 CS · 5.8/m
TwTv PoEs tk#EUW11
Ambessa · Mid
6 / 7 / 20
56.5% KP
34,435
22% share
17,401g
345 CS · 8.2/m
TwT#EUW
Lux · ADC
16 / 8 / 18
73.9% KP
39,217
25.1% share
21,614g
303 CS · 7.2/m
Galați#77251
Zoe · Support
4 / 9 / 18
47.8% KP
17,953
11.5% share
11,677g
49 CS · 1.2/m
Red side
Victoryzng zng zng#11111
Quinn · Top
16 / 8 / 8
70.6% KP
46,462
35.2% share
22,505g
312 CS · 7.4/m
EMPEROR AGURIN#ROYAL
Diana · Jungle
0 / 9 / 6
17.6% KP
18,669
14.2% share
16,754g
360 CS · 8.6/m
dodonadodo#EAST
Yasuo · Mid
4 / 9 / 7
32.4% KP
14,457
11% share
15,651g
316 CS · 7.5/m
Twitch Six10lol#Six7
Ekko · ADC
12 / 10 / 8
58.8% KP
40,065
30.4% share
21,601g
341 CS · 8.1/m
MRO#ZKU
Nautilus · Support
2 / 10 / 18
58.8% KP
12,166
9.2% share
11,973g
28 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
