Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 98 days ago
7 / 11 / 22
K / D / A
54.7%
Kill participation
549.6
Damage / min
13,578g
374.7 gold / min
121
57 placed · 7 cleared
29
0.8 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydetdert top acc#RANK1
Sion · Top
5 / 4 / 22
50.9% KP
32,515
18.8% share
15,107g
270 CS · 7.5/m
detdert mid acc#RANK1
Graves · Jungle
25 / 8 / 10
66% KP
45,708
26.5% share
22,853g
295 CS · 8.1/m
emiliana#wckd
Viktor · Mid
10 / 8 / 16
49.1% KP
44,957
26% share
15,733g
271 CS · 7.5/m
Abner#EUW0
Veigar · ADC
6 / 8 / 18
45.3% KP
29,574
17.1% share
16,566g
253 CS · 7/m
MRO#ZKU
Camille · Support
7 / 11 / 22
54.7% KP
19,915
11.5% share
13,578g
29 CS · 0.8/m
Red side
DefeatGovno Smrdljivo#GOVNO
Fiora · Top
6 / 10 / 2
20.5% KP
23,891
12.6% share
15,358g
297 CS · 8.2/m
Skeanz#Neil
Udyr · Jungle
4 / 9 / 16
51.3% KP
22,109
11.6% share
14,751g
243 CS · 6.7/m
ttv ronaldoo#1234
Jayce · Mid
10 / 12 / 9
48.7% KP
58,464
30.7% share
16,384g
295 CS · 8.1/m
regate#EUW12
Karthus · ADC
19 / 9 / 6
64.1% KP
74,139
39% share
21,541g
264 CS · 7.3/m
Insightful#6000
Leona · Support
0 / 13 / 18
46.2% KP
11,734
6.2% share
9,265g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
