Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 96 days ago
2 / 8 / 9
K / D / A
64.7%
Kill participation
502.7
Damage / min
9,499g
341.1 gold / min
86
33 placed · 10 cleared
44
1.6 CS / min
Objective control
0
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatChicago Red#DROSE
Darius · Top
3 / 8 / 3
35.3% KP
13,416
17.3% share
10,768g
217 CS · 7.8/m
Karlovačko#EUW
Amumu · Jungle
2 / 10 / 2
23.5% KP
10,218
13.2% share
8,754g
138 CS · 5/m
TTV XadowAsol#ASOL
Aurelion Sol · Mid
2 / 3 / 5
41.2% KP
12,567
16.2% share
11,582g
271 CS · 9.7/m
clicking forward#12321
Ezreal · ADC
8 / 10 / 3
64.7% KP
27,407
35.3% share
13,916g
224 CS · 8/m
MRO#ZKU
Camille · Support
2 / 8 / 9
64.7% KP
13,999
18% share
9,499g
44 CS · 1.6/m
Red side
VictoryCaucha#148
Ambessa · Top
7 / 4 / 3
25.6% KP
23,307
18.3% share
12,308g
232 CS · 8.3/m
solitude#0 0 0
Karthus · Jungle
12 / 2 / 12
61.5% KP
44,781
35.2% share
15,027g
240 CS · 8.6/m
olives cheese#pasta
Yone · Mid
9 / 2 / 6
38.5% KP
30,660
24.1% share
16,270g
283 CS · 10.2/m
Messclick#EUW
Jhin · ADC
8 / 4 / 8
41% KP
15,909
12.5% share
16,090g
253 CS · 9.1/m
vitte#uwu
Pantheon · Support
3 / 5 / 15
46.2% KP
12,651
9.9% share
9,340g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
