Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 96 days ago
4 / 10 / 6
K / D / A
23.3%
Kill participation
1,172.7
Damage / min
10,154g
378.4 gold / min
15
6 placed · 0 cleared
201
7.5 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTwTvPeshomid#Pesh
Cho'Gath · Top
3 / 5 / 4
31.8% KP
21,558
22.9% share
9,335g
213 CS · 7.9/m
TwTv CastFM#Puff
Kindred · Jungle
2 / 9 / 5
31.8% KP
14,586
15.5% share
9,046g
165 CS · 6.1/m
Twitch Six10lol#Six7
Ekko · Mid
14 / 6 / 2
72.7% KP
34,713
36.9% share
15,059g
244 CS · 9.1/m
Aristotelis#GRE
Samira · ADC
1 / 12 / 5
27.3% KP
12,985
13.8% share
9,382g
189 CS · 7/m
Vision#EUW2
Leona · Support
2 / 11 / 5
31.8% KP
10,152
10.8% share
6,885g
23 CS · 0.9/m
Red side
VictoryClosing Night#1212
Teemo · Top
8 / 1 / 7
34.9% KP
25,236
18.3% share
15,441g
294 CS · 11/m
DOSEMECI NightyN#2222
Olaf · Jungle
16 / 3 / 4
46.5% KP
26,344
19.1% share
13,849g
228 CS · 8.5/m
MRO#ZKU
Yone · Mid
4 / 10 / 6
23.3% KP
31,468
22.8% share
10,154g
201 CS · 7.5/m
CruncyWM#TW TV
Sylas · ADC
12 / 1 / 16
65.1% KP
41,506
30.1% share
16,794g
226 CS · 8.4/m
can we click#tysm
Poppy · Support
3 / 7 / 21
55.8% KP
13,488
9.8% share
8,635g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
