Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 96 days ago
7 / 13 / 12
K / D / A
48.7%
Kill participation
1,100.9
Damage / min
9,999g
393.7 gold / min
13
6 placed · 0 cleared
130
5.1 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypikachu#213
Anivia · Top
8 / 2 / 14
40% KP
29,788
21.9% share
12,790g
215 CS · 8.5/m
Isaiah 41 10#WITHU
Talon · Jungle
16 / 6 / 13
52.7% KP
33,464
24.6% share
17,309g
243 CS · 9.6/m
TwitchTVxKenzuke#EUW
Sylas · Mid
10 / 7 / 12
40% KP
29,019
21.3% share
12,057g
165 CS · 6.5/m
Aristotelis#GRE
Samira · ADC
20 / 12 / 12
58.2% KP
36,793
27.1% share
17,610g
166 CS · 6.5/m
Frosted Neza#atara
Nautilus · Support
1 / 12 / 30
56.4% KP
6,934
5.1% share
8,566g
17 CS · 0.7/m
Red side
Defeatreset4Kat#Kat
Galio · Top
0 / 7 / 7
17.9% KP
11,137
8.4% share
8,074g
201 CS · 7.9/m
Call me Izo#igi
Lee Sin · Jungle
6 / 11 / 12
46.2% KP
17,070
12.9% share
9,887g
138 CS · 5.4/m
MRO#ZKU
Locke · Mid
7 / 13 / 12
48.7% KP
27,964
21.2% share
9,999g
130 CS · 5.1/m
quan jiao zhe#124
Karthus · ADC
20 / 13 / 12
82.1% KP
56,870
43.1% share
16,084g
152 CS · 6/m
noz2k#1807
Pyke · Support
6 / 11 / 17
59% KP
18,869
14.3% share
9,680g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
