Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 95 days ago
6 / 4 / 5
K / D / A
26.2%
Kill participation
828.1
Damage / min
11,911g
464.4 gold / min
8
2 placed · 2 cleared
206
8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMRO#ZKU
Sylas · Top
6 / 4 / 5
26.2% KP
21,241
20.5% share
11,911g
206 CS · 8/m
DOSEMECI NightyN#2222
Wukong · Jungle
5 / 3 / 7
28.6% KP
10,037
9.7% share
11,385g
187 CS · 7.3/m
HRTS MIDKING#HRTS
Akali · Mid
21 / 4 / 2
54.8% KP
39,898
38.5% share
16,129g
236 CS · 9.2/m
xiaolongxia#3223
Ezreal · ADC
5 / 5 / 6
26.2% KP
21,581
20.8% share
12,340g
202 CS · 7.9/m
Jean Moulin#1943
Amumu · Support
5 / 4 / 17
52.4% KP
10,777
10.4% share
9,673g
20 CS · 0.8/m
Red side
Defeatyebit#haha
Yorick · Top
3 / 7 / 0
15% KP
20,677
26.5% share
10,299g
225 CS · 8.8/m
GENERAL detdert#R1GX
Talon · Jungle
4 / 5 / 5
45% KP
13,743
17.6% share
10,196g
179 CS · 7/m
vojteek#XDDDD
Ahri · Mid
2 / 8 / 4
30% KP
18,383
23.6% share
8,437g
151 CS · 5.9/m
kappachungus#won
Twitch · ADC
9 / 11 / 5
70% KP
18,357
23.6% share
13,682g
196 CS · 7.6/m
DucksInTheSea#DK1
Lulu · Support
2 / 11 / 13
75% KP
6,785
8.7% share
7,731g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
