Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 93 days ago
9 / 7 / 4
K / D / A
50%
Kill participation
919.4
Damage / min
11,940g
509.2 gold / min
21
7 placed · 3 cleared
210
9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFrank Lundy#AGENT
Varus · Top
12 / 3 / 2
38.9% KP
24,040
26.1% share
13,381g
225 CS · 9.6/m
nunu#6豹女
Nidalee · Jungle
6 / 6 / 5
30.6% KP
11,247
12.2% share
10,149g
128 CS · 5.5/m
Usan sama#z1v9
Zed · Mid
10 / 8 / 4
38.9% KP
23,413
25.5% share
9,923g
129 CS · 5.5/m
T1 Smash#2006
Ezreal · ADC
3 / 5 / 10
36.1% KP
21,442
23.3% share
13,255g
226 CS · 9.6/m
fubgun#exile
Karma · Support
5 / 4 / 18
63.9% KP
11,850
12.9% share
10,073g
34 CS · 1.4/m
Red side
DefeatObiDagsYTB#EUW
Akali · Top
3 / 10 / 4
26.9% KP
17,488
19.7% share
7,832g
146 CS · 6.2/m
Rhilech#15105
Jayce · Jungle
5 / 8 / 9
53.8% KP
14,639
16.5% share
11,399g
182 CS · 7.8/m
MRO#ZKU
Yone · Mid
9 / 7 / 4
50% KP
21,560
24.3% share
11,940g
210 CS · 9/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
1 / 10 / 10
42.3% KP
16,896
19.1% share
8,903g
159 CS · 6.8/m
TwTv BZ EUW#INSHL
LeBlanc · Support
8 / 2 / 7
57.7% KP
17,978
20.3% share
9,222g
42 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
