Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 93 days ago
11 / 8 / 6
K / D / A
53.1%
Kill participation
895.2
Damage / min
16,061g
499 gold / min
28
6 placed · 5 cleared
263
8.2 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFrank Lundy#AGENT
Jayce · Top
6 / 9 / 4
41.7% KP
35,270
28.5% share
14,246g
286 CS · 8.9/m
Szustki#666
Nunu & Willump · Jungle
4 / 5 / 16
83.3% KP
24,281
19.6% share
13,169g
217 CS · 6.7/m
Smietanek#CHOOM
Ekko · Mid
6 / 9 / 9
62.5% KP
29,460
23.8% share
12,321g
218 CS · 6.8/m
ZYX#102
Seraphine · ADC
6 / 4 / 6
50% KP
23,759
19.2% share
14,562g
271 CS · 8.4/m
Go Roam#EUW
Karma · Support
2 / 5 / 15
70.8% KP
11,043
8.9% share
9,299g
39 CS · 1.2/m
Red side
Victorydetdert top acc#RANK1
Yorick · Top
3 / 4 / 10
40.6% KP
26,676
21.3% share
15,652g
315 CS · 9.8/m
race my mind#drake
Lee Sin · Jungle
11 / 4 / 13
75% KP
29,178
23.3% share
16,956g
249 CS · 7.7/m
MRO#ZKU
Locke · Mid
11 / 8 / 6
53.1% KP
28,811
23% share
16,061g
263 CS · 8.2/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
4 / 4 / 13
53.1% KP
24,913
19.9% share
14,421g
264 CS · 8.2/m
MadalBemm#EUW
Neeko · Support
3 / 4 / 20
71.9% KP
15,751
12.6% share
10,755g
54 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
