Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 93 days ago
10 / 2 / 6
K / D / A
59.3%
Kill participation
981.2
Damage / min
13,739g
494.5 gold / min
25
5 placed · 5 cleared
220
7.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTissue1#EUW
Anivia · Top
2 / 6 / 3
45.5% KP
26,641
30.5% share
10,467g
240 CS · 8.6/m
EMPEROR AGURIN#ROYAL
Elise · Jungle
2 / 7 / 1
27.3% KP
17,588
20.2% share
11,421g
244 CS · 8.8/m
Foxie#003
Jayce · Mid
1 / 6 / 2
27.3% KP
15,395
17.6% share
9,770g
214 CS · 7.7/m
TTV ROSEHAN LOL#AHRI
Syndra · ADC
5 / 2 / 3
72.7% KP
23,301
26.7% share
13,402g
225 CS · 8.1/m
TariicMAXXING#6767
Taric · Support
1 / 6 / 8
81.8% KP
4,355
5% share
7,413g
25 CS · 0.9/m
Red side
VictoryMRO#ZKU
Locke · Top
10 / 2 / 6
59.3% KP
27,262
23.9% share
13,739g
220 CS · 7.9/m
Kokoro#1206
Nidalee · Jungle
11 / 2 / 8
70.4% KP
21,945
19.2% share
14,941g
236 CS · 8.5/m
Shourdy#EUW
Yorick · Mid
1 / 1 / 6
25.9% KP
19,883
17.4% share
11,746g
253 CS · 9.1/m
tommy vercetti#252
Ezreal · ADC
5 / 2 / 5
37% KP
31,235
27.3% share
14,197g
252 CS · 9.1/m
Music4U#SONA
Sona · Support
0 / 5 / 16
59.3% KP
13,900
12.2% share
8,779g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
