Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Ranked Solo/Duo · 92 days ago
7 / 3 / 11
K / D / A
50%
Kill participation
872.8
Damage / min
14,816g
395.6 gold / min
38
6 placed · 8 cleared
248
6.6 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAwful Things#Koala
Irelia · Top
5 / 15 / 3
53.3% KP
34,168
31.7% share
14,343g
301 CS · 8/m
Bratwurstliquid#EIER
Shaco · Jungle
1 / 5 / 5
40% KP
25,701
23.8% share
11,901g
225 CS · 6/m
6ft3 graycel jfl#bpill
Kayle · Mid
4 / 5 / 5
60% KP
21,940
20.3% share
16,962g
378 CS · 10.1/m
Battle Queen#777
Caitlyn · ADC
5 / 6 / 3
53.3% KP
19,189
17.8% share
16,631g
314 CS · 8.4/m
TWTV Peng04#Hanni
Nautilus · Support
0 / 5 / 10
66.7% KP
6,884
6.4% share
9,020g
22 CS · 0.6/m
Red side
VictoryMRO#ZKU
Malphite · Top
7 / 3 / 11
50% KP
32,685
22.4% share
14,816g
248 CS · 6.6/m
O O 1 1#111
Viego · Jungle
12 / 1 / 10
61.1% KP
30,844
21.2% share
19,410g
305 CS · 8.1/m
Dkdldb#000
Syndra · Mid
6 / 0 / 11
47.2% KP
28,840
19.8% share
17,393g
380 CS · 10.1/m
sandbinafan#YURI
Kog'Maw · ADC
10 / 6 / 11
58.3% KP
46,383
31.8% share
20,020g
302 CS · 8.1/m
240124#1215
Lulu · Support
1 / 5 / 20
58.3% KP
7,023
4.8% share
10,543g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
