Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 92 days ago
7 / 4 / 13
K / D / A
45.5%
Kill participation
1,237.6
Damage / min
17,090g
508.6 gold / min
17
4 placed · 1 cleared
327
9.7 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatstardewvalley67#EUW
Volibear · Top
4 / 7 / 3
25.9% KP
22,185
20.3% share
14,132g
276 CS · 8.2/m
Percepeus#EUW
Sylas · Jungle
14 / 7 / 9
85.2% KP
33,181
30.4% share
19,097g
264 CS · 7.9/m
Franklin Saint#ggxd
Akali · Mid
5 / 7 / 5
37% KP
19,000
17.4% share
13,253g
278 CS · 8.3/m
Alfredo#BOSS
Miss Fortune · ADC
3 / 10 / 7
37% KP
21,205
19.4% share
14,680g
286 CS · 8.5/m
Creepano#gfghs
Senna · Support
1 / 13 / 15
59.3% KP
13,518
12.4% share
10,869g
44 CS · 1.3/m
Red side
VictoryGluttony#Wrath
Aurora · Top
9 / 3 / 9
40.9% KP
39,019
24.6% share
15,086g
268 CS · 8/m
Kaest#3496
Viego · Jungle
8 / 8 / 8
36.4% KP
19,887
12.6% share
14,647g
243 CS · 7.2/m
MRO#ZKU
Ryze · Mid
7 / 4 / 13
45.5% KP
41,582
26.3% share
17,090g
327 CS · 9.7/m
Fluent Lee#EUW33
Jhin · ADC
10 / 6 / 17
61.4% KP
34,224
21.6% share
18,161g
256 CS · 7.6/m
ttv reksaikitten#enjoy
Rek'Sai · Support
10 / 6 / 22
72.7% KP
23,694
15% share
13,669g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
