Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 91 days ago
2 / 13 / 18
K / D / A
46.5%
Kill participation
468.4
Damage / min
11,614g
298.3 gold / min
167
77 placed · 20 cleared
38
1 CS / min
Objective control
4
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdepr#simon
Heimerdinger · Top
4 / 18 / 6
31.3% KP
34,019
20.1% share
12,015g
205 CS · 5.3/m
JG top boy#lync1
Lee Sin · Jungle
7 / 7 / 9
50% KP
24,901
14.7% share
14,243g
223 CS · 5.7/m
Smietanek#CHOOM
Ekko · Mid
3 / 7 / 8
34.4% KP
32,945
19.5% share
12,750g
263 CS · 6.8/m
Sumerei#EUW
Corki · ADC
16 / 3 / 6
68.8% KP
66,882
39.6% share
23,134g
343 CS · 8.8/m
Ronald Lannister#Ronny
Renata Glasc · Support
2 / 8 / 14
50% KP
10,335
6.1% share
10,176g
40 CS · 1/m
Red side
VictoryMartuz1#777
Vladimir · Top
13 / 3 / 11
55.8% KP
43,143
25.5% share
18,689g
302 CS · 7.8/m
Skeanz#Neil
Naafiri · Jungle
13 / 3 / 12
58.1% KP
41,181
24.3% share
18,895g
301 CS · 7.7/m
Giyuu zzz#EUW2
Orianna · Mid
10 / 6 / 10
46.5% KP
40,505
23.9% share
16,512g
329 CS · 8.5/m
Creepy Nuts#042
Syndra · ADC
5 / 7 / 9
32.6% KP
26,436
15.6% share
16,880g
291 CS · 7.5/m
MRO#ZKU
Camille · Support
2 / 13 / 18
46.5% KP
18,238
10.8% share
11,614g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
