Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 91 days ago
1 / 6 / 4
K / D / A
19.2%
Kill participation
350
Damage / min
12,563g
405.7 gold / min
31
7 placed · 4 cleared
247
8 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBlack Sabbath#EUW0
Malphite · Top
4 / 10 / 8
38.7% KP
20,034
16.7% share
12,934g
237 CS · 7.7/m
EkkoSuna#SUNA
Locke · Jungle
10 / 4 / 5
48.4% KP
17,495
14.6% share
14,243g
202 CS · 6.5/m
ZONGO LE DOZO#Kled
Kennen · Mid
6 / 5 / 10
51.6% KP
29,879
24.9% share
12,907g
249 CS · 8/m
Felony For Abuse#EUW
Smolder · ADC
10 / 4 / 9
61.3% KP
23,999
20% share
17,357g
305 CS · 9.8/m
Cya Baby#EUW
Senna · Support
1 / 3 / 22
74.2% KP
28,572
23.8% share
10,829g
38 CS · 1.2/m
Red side
DefeatHeroic#Herc
Cassiopeia · Top
18 / 8 / 0
69.2% KP
43,041
44.9% share
17,790g
284 CS · 9.2/m
MRO#ZKU
Qiyana · Jungle
1 / 6 / 4
19.2% KP
10,839
11.3% share
12,563g
247 CS · 8/m
enough is enough#moon愛
Jayce · Mid
1 / 5 / 4
19.2% KP
14,424
15% share
9,949g
206 CS · 6.7/m
Purple Hyacinth#Aimer
Fiora · ADC
6 / 6 / 2
30.8% KP
21,451
22.4% share
14,347g
286 CS · 9.2/m
calm world#revo
Braum · Support
0 / 7 / 13
50% KP
6,116
6.4% share
8,493g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
